So I'm encountering some importing problems that seem to stem from exporting an object from Zbrush. Trying to import said obj into maya generates a file read error- // Error: line 0: OBJ file line 53586: index out of range for face creation. // // File read in 0.088 seconds. // Error: line 0: Error reading file. // I can…
I haven't used the Unreal Engine in a while. From what I remember, you can't export out multiple static meshes from one 3ds Max file? Is that still true? Let's say I'm making a modular dungeon kit. I want to keep all the kit pieces in one 3ds max file. Do I have to make a seperate 3ds max files for each piece and export?…
I couldn't really find anything on this issue while searching, but maybe I'm not getting the right terms for this, so I'll make a post. I'm having an issue with a character I posed in Zbrush using zspheres. I followed a tutorial that used Adaptive skin with the zsphere rig, which I then copy and pasted the UVs from the…
I've been trying to figure out a way to change/replace the exporter interface through MaxScript. At work we use multiple game engines and so far I've been able to keep a unified interface for all the engines/projects we are working on, but I've hit a snag with this one. It seems the maxscript export functions that come…
I am quite new to Painter and am trying to export textures of this one mesh.The problem that is it exports with artefacts for some reason, which is weird because I baked texture multiple times prior without having this problem.... In Painter the mesh looks good, but when I export the textures I start to see normal…
So I've been practicing handpainting textures to low poly weapons. Now that I've finished the texture and model to a point that I'd like to see it in Torchlight 2, I've gotten in massive problems. I use 3ds max to modelling. The problem is that when I try to export it to Blender for sizing, 3ds max says "Object x has…
I'm on Windows 7 64 bit w/ CS6. 1.8 has been working OK and fairly stable, but I have run into a repeatable crash when trying to export textures from the exporter window. The exporter opens fine, but crashes as soon as I try to change any options. Here is a screenshot of the crash error. I think Windows may have auto…
Hi, I'm hoping somebody can help me solve this issue I'm having in Maya 2016. I have a rigged character that has corrective blend shapes driven by the joints. I'm exporting to UE4 and everything exports just fine; the meshes, animation, and blend shapes but the actual deformations from the blend shapes don't. I can see the…
Steps to reproduce the problem. * create a plane3d in zbrush * make polymesh3d, teccilate, then sculpt * then go to plug-in/Multi Map Export. * turn everything off except Normal map * go to the options tab under this plugin and go to the Normal map tab * Turn tangent and flip G on then hit "create all maps" What I want to…
Hi there, I've been trying to get my characters to export with their animation in tact for my game. I've been trying to make a habit of exporting my stuff to FBX to work with in Unity for when I have to work with people on other projects. However, every time I export my animated model, I run across a series of errors that…