I couldn't really find anything on this issue while searching, but maybe I'm not getting the right terms for this, so I'll make a post.
I'm having an issue with a character I posed in Zbrush using zspheres. I followed a tutorial that used Adaptive skin with the zsphere rig, which I then copy and pasted the UVs from the t-posed mesh onto the posed so I could put my textures back on.
It looked fine in zbrush and exported with no issues, however when I export it back into Maya I have significant mesh spiking to a certain random point. Is there something I may have missed in the process of exporting it that would cause that?
Any help would be greatly appreciated, and I attached a picture for reference.
Replies
Does it have the same issue in another soft. or only Maya? Also, which version of Maya, and did you update to the latest patch?
Also, are you sure the ZB scene is clean? Maybe a few vertices ran off and aren't connect to anything, so during export ZB is messing up? Check the Integrity of your mesh in ZB, cap any holes, and export again.
If you have layers, add one extra empty layer and collapse them all.