So I'm encountering some importing problems that seem to stem from exporting an object from Zbrush. Trying to import said obj into maya generates a file read error-
// Error: line 0: OBJ file line 53586: index out of range for face creation. //
// File read in 0.088 seconds.
// Error: line 0: Error reading file. //
I can get around this and import the object by exporting it from zbrush as an ma scene file. But if I then save that object as an obj from within maya and try importing it into a new scene it still encounters the same file read error.
Similarly, trying to take that obj and say put into a program like topogun causes the program to crash when performing certain actions like deleting geometry.
So it seems like something went wrong either during the creation of the geometry itself or when I exported it as an obj from within zbrush.
At this point I'm pretty much stumped. The object itself isn't anything special, just a circular rocky base I made to pose a character model on top of.
Replies