Okay, I'll work more with lining up the face with the reference image. And Neox I will try that trick of using the movie and timeline trick. Aligning the images is always the best way to be dead on to the concept.
Here's a trick to pilot the hardsuit: After pressing the boost key (shift), press the left ctrl to use the brake, this will remove the hardsuit's booster delay. The trick is useful to maneuver around corridors and areas with many obstacles.
Well that's indeed a pity I've marveled over mind blowing HS stuff made with it, especially from artists like Tor Frick for instance, even gave it a crack myself though personally found both it's UI/UX a tad fiddly and rather nonsensical at times, respectively to what I'm normally used too.
Thank you Benjammin! The problem is Photoshop color picker is in srgb and there is no linear option, same in 3ds max if I am not mistaken. I tried to calculate values by using that as a reference: https://marmoset.co/wp-content/uploads/2014/01/materialref03.png Roughness: Material Linear Srgb 0-1) Srgb(0-1) Srgb(0-255)…
Hi everyone, just joined polycount :) I've hit a bit of a brick wall with this sculpt I'm working on , this is my first try at a full female bust. I'm at the stage of mid frequency changes - no hair or eyebrow detail yet, I'm still dynameshing, as I'm not ready for details because the form isn't looking right to me yet.…
Hi everyone, I am trying to make a path paved with bricks/stones that is similar to this Skyrim screenshot: In this screenshot, it almost looks like the "stony" part of the path is a separate piece of geometry from the terrain that it's resting on. That is the exact effect I am trying to achieve. But, whenever I paint…
Hey, Trying to use 3ds Max Reactor feature to make a pile rubble like the one in this tutorial. http://www.3dmotive.com/product-reactor-junk-pile The problem Im having is my bricks are seperated by some invisible collision box when they fall on each other. I have it set to bounding box as simulation geometry so I think…
Hey Guys! I've been wandering how games like Company of Heroes texture their terrains. In a way that the whole map is not beeing tiled through alphamap, but actually there are roads, bricks and details more or less unique for the whole map. I've read about Id Software/Splash Damage Megatexture technique which i find…
Hey there, I'm following along in a beginner's fundamentals tutorial from Pluralsight, It's a great tutorial and I'm understanding the concepts as they come. However, something is going wrong in my run through. This gif is of my cube https://gyazo.com/10218081cd7d08607a2a84806944b86e My node tree or whatever, sorry And…
I'm helping some friends with a game they're working on (Project Unity) mostly doing environment art. I've never used Unity before, though, so any help you could offer would be much appreciated =]. To the best of my knowledge this will be distributed as a browser game, so if you have any suggestions for optimizing texture…