I'm helping some friends with a game they're working on (
Project Unity) mostly doing environment art. I've never used Unity before, though, so any help you could offer would be much appreciated =]. To the best of my knowledge this will be distributed as a browser game, so if you have any suggestions for optimizing texture size/ terrain density/ poly counts (har har) then I'm all ears ^__^
Assets
- Terrain
- Water
- Palm Tree
- Bush
- Castle
- River Bridge
Rope Bridge
So far I've built some terrain in Unity, applied a placeholder grass texture, and I'm starting the assets as soon as I finish with this post =]
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For example, this is a screen of what one of the other artists put together for the main town.
This is what the original town looked like:
A lot of the buildings are just stand-ins right now, but I think it gets the idea across. As they describe it on their website, "Unity RO is designed by fans, for fans using the Unity engine. This game is what we invisioned Ragnarok 2.0 to be."
Personally this project is a way for me to learn Unity's ins and outs while helping out some friends, and hopefully get some more environment art experience between contracts.