Have not been on here in a long while! Hello polycount ^ ^. I am currently finishing up on a piece. The mood I'm trying to convey is the trials and emotions an artist constantly goes through at some point in their lives or pop out of nowhere. The cube represents an art community guiding the student and…
No more nudity,... hit the back button ! :) Hi Just finished the game character workshop with Jon Rush. I thought I would post the story. The workshop was really amazing and if you are interested in making game characters I would recommend it highly. The project Jon had us doing was a redesign of a character from the old…
Update: Shader has been tweeked a bit. Tangent Space transform matrix fixed thanks to mashru at GameArtisans. Glow has been improved, and I have added the ability to turn individual effects off in the main shader. I've also written a tutorial/manual for the shader available here http://www.vailias.com/CGFX_Tut.htm…
Hi everyone. I have an issue with my antimage weapons. I made custom particle effects, which do work as intended ingame (though not on the import preview, which uses the standard particle effects for some reason) as long as i use only one of the imported weapons. One weapon: Both weapons: Both paticle meshes are bound to…
Hey polycount, I've recently discovered the magic of custom shelves in Maya. I always knew about them but always figured it wasn't really worth messing with because it only saves a couple clicks, but boy do they make life a lot easier. I was wondering if people had amazing scripts they want to share to make life easier?…
Looks fine in Maya and FBXReview. but prop joint jitters in UE4. this is going from Maya 2015/2014 to UE4 4.11 https://www.youtube.com/watch?v=VNvM7bGHiYE things I have tried so far, both in Maya 2015 and 2014 Baking the skeleton every frame on export. Quaternion and Euler rotation settings in FBX Export Cleaning up…
Hello everyone I am having a strange issue with my Maya scene file, I have searched the interwebs for a long time and could not find an answer. Whenever I have nothing selected and press "F" to zoom into scene my camera zooms out very far in all view port as well as new cameras. The scene will also not orbit around objects…
Hi. I've got a problem with buggy interface in 4r7. This occurs few times a day messing with my workflow: all buttons on screen get locked, when I click any of them Transform menu pops up on the right side of the screen and only there I can do anything. Can't even rotate object with rmb. Sometimes it helps when I exit and…
I am probably misunderstanding your question, but you'll likely need to provide more detail. I think I am mixing a few terms together (it's confusing having to consider pixel vs texel vs fragments) To calculate your texel density doesn't that depend on your texture resolution and uv layout? When you say "by entering in a…
Just Trying to get a referenced file to follow transforms in Maya so I can make my 8 gazillion poly scene work. Not something I've done before. I don't want to modify the referenced files in any manner (in relation to this question in any case), I just want to have a workable scene that I can animate and render. I've been…