PlayMotion, a leading provider of interactive, full-body video games and interactive experiences is seeking stud software developers to create computer vision-based entertainment experiences. Are you a hot shot programmer who is bored writing business applications and mindlessly retrieving database records and spitting…
Hello everyone, I would like to announce that a project that I have been working on for a year with two friends has finally become live today. It is called Drige, and it is going to be a 1v4 survival horror game for the PC. We have made a video showcasing the environment that we have built so far, although we plan on…
Basically I've been working on this game myself, but I'd like to find some help so that I could ideally submit the game to indie game competitions later this year. All the art is placeholder art and I'd like to continue to put my energy into programming. I'd like to keep the team small, so the more you're willing to do the…
Hello, my name is Kendall Kildare. I've been developing a trading card game called Days of Ragnarok's Awakening for a few months now and I'm looking for Programmers and Digital Illustrators to help me create the game. The game is planned to be a browser based game. The engine chosen for the game is Unity and we'll be using…
HI I'm Hetor Santamaria, a 3D artist and project manager for a small game development team. We will participate to a two month game jam with "mythology" as a theme. We would like to explore Slavic mythology.We are going for a first person game where you play as an exorcist, hunting evil mythological creature that haunt…
We are looking for a position for artists interested in VR game development. Roles available include: - Spaceship Exterior Concept Artist - Sci-Fi interior concept artist - Technical 3D Artist - Modular Level Design - 3D Character Artist What is Fleet Hackers? We are developing a VR game set in an open world space…
Technical Artist and Level Designer needed Background We are Drift Games, a team taking part in the UK governments 2017 Transfuzer game development competition. We won the first round of funding along with 22 other teams, and we are now halfway through building a 10 week prototype which will be submitted to a panel of…
If you're using substance painter this doesn't apply because that's not how the workflow works. What you do in substance painter is change the roughness values on the layer you want to edit here's a picture of the layer controls in substance painter: see where it says "rough"? that means that this layer changes the…
You will probably want to read up on the layer manager in the maxscript help files. http://docs.autodesk.com/3DSMAX/16/ENU/MAXScript-Help/index.html?url=files/GUID-78B79975-7BA5-4A03-8FEF-27E78D14B575.htm,topicNumber=d30e259872 You will need to define the layer probably with "getLayerFromName" and then use ".addnode" to…
Can anyone share a rough workflow for how you would approach a single mesh humanoid? It seems like in his example video with just the shirt, he would put every joint encompassing the mesh on the base layer, flood the whole thing to 1, and then mirrors it. In a full humanoid, single mesh would you add every single joint to…