Basically I've been working on this game myself, but I'd like to find some help so that I could ideally submit the game to indie game competitions later this year. All the art is placeholder art and I'd like to continue to put my energy into programming.
I'd like to keep the team small, so the more you're willing to do the better (if you're just going to give me untextured meshes, I'll probably pass unless you're really good). I know I can't be too picky with an unpaid request, but I'm not going to bother with you if I think I could do a better job myself -- so please post your portfolio.
Here's some screenshots, but remember this is all placeholder art I created just to get ideas across.
(this map design is based on the bernal sphere space colony concept -- the players are wrapped within city)
(the sci fi sub-genre is probably post-cyberpunk -- corporations rule and advertisements will be prominent)
(showing some of the seeking missiles)
(cockpit shows up when neural link is disabled as the player powers down into stealth mode)
And here's a very short clip of an older build - [ame]
http://www.youtube.com/watch?v=CXIwszxYAx0[/ame]
General information about the game can be found here:
http://spacejunk.justinallenpierce.com
Let me know what you think and if you have any questions -- thanks!
Replies
I understand the art is only a placeholder, but when you/someone comes round to the artwork proper, try and make the BG les visually loud, makes it harder to see what's happening.
All in all, looking good.
Concept for one of the weapons
video demonstrating grapple: [ame]http://www.youtube.com/watch?v=WTu8CYoBoMs[/ame]
Indie DB page: http://www.indiedb.com/games/spacejunk
We could really use another 3D artist -- the game is coming together functionally, but it is still pretty ugly visually.
Some early gameplay footage