Hey polycounters, I have a question to you. I am currently preparing my portfolio for a job application. I did publish several games with my current company, which are already uploaded to my artstation profile. But here is the catch. I have artworks from like three more games which are already finished but unreleased. My…
If anyone can help me with this problem, i'd really appreciate it. This is my setup: -Dual Xeon 3.0ghz -4gigs DDR500 -EVGA Geforce 6800 128 -Dual WD 10k rpm HDD RAID-0 -ASUS NCCH-DL Mobo Problem: I'm running Maya 5 and it seems to stutter badly when I do and do not have a project opened up. The only update i've done as of…
I made my shooting animation in 3ds max it shoots and that little part in the left side that throws empty bullet shells moves back in the animation and in Unity's preview same animation plays and when I put the prefab on the scene and put a animator for it plays the same animation but when I use it in my characters mecanim…
Kind of f---ing stupid isn't it, at least i can give it sadly, to Autodesk that they support these backwards compatible situations, 100% credit where it's due. Makes no damn sense, perhaps some studios/devs/someone somewhere has created some work around where an outside converted is used? to help with these silly…
I had to turn my work around after a meeting with an art director in the summer, and either kill off weak pieces in my portfolio, or update them. So i chose to update them, as I was still proud of them/emotionally attached. http://ravanna.wix.com/portfolio Still not managed to get a junior job, despite a few good companies…
Hello polycounters http://www.polyjab.com Getting my portfolio Re-assembled. Reworking alot of my stuff while learning how to use dreamweaver. Just want some feedback on my work and the site itself Things in the works.... - Word and PDF links to my resume - Actual Text for the resume page so you can copy paste it, instead…
I posted some characters from a game I'm working on called HERO, atleast its named that so far, I havent worked on this for that long so might change the name not sure yet. The game is going to be a sort of wave based beat em up game, with different levels and enemies, the game is going to be very focused on different…
Hello all! I'm new here, been lurking from time to time but decided to register now (had some problems with the disabled registration earlier but that's sorted now). I just had my portfolio website finished a few days ago. Took a while but finally it's done since we need one to find our school internship (which I'm looking…
Just thought I'd share this here in case fellow Max die-hards haven't seen it. The man himself - Master Zap - demos the nice results we can achieve in Max's Nitrous viewport, which funnily enough have been there for a few years now. It's not perfect, but it is being actively worked on. Fully modernising Max's viewport to a…