Just thought I'd share this here in case fellow Max die-hards haven't seen it. The man himself - Master Zap - demos the nice results we can achieve in Max's Nitrous viewport, which funnily enough have been there for a few years now.
Once MikkT is implemented and the roughness issue is resolved we'll finally have a PBR-compliant viewport in Max.
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I voted too.
Truly astonishing, when considering Blender's new RTR engine is actually capable of previewing PBR materials accurately enough as to not having to hit render at all. I'm only a partime Max user and really just for polygonal hard surface modeling, at that so I hope ADSK for everyone's sake are taking note.
https://github.com/Autodesk/standard-surface
This, and aistandard plus Material/ShaderX are hot on Adesk's 'to-do list'.
We've already seen MaterialX support in its early implementation in Arnold.
We're getting there......
Also, in case anyone missed my other thread, rounded edges can now be baked with Arnold to normal map.
the video posted in the first comment is one year old, anyone happen to know, if there are improvements to this wicked workflow?
anyone happen to know, which version of 3dsMax was used in this video?
https://www.youtube.com/watch?time_continue=4&v=82hhg8Q1nus&feature=emb_logo
Just cos I'm old. RTT was introduced in max 5 which came out in 2003 ish and never changed.
I still smell something wrong in the sky piece behind this helmet picture