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Separate little parts don't move in the Unity even if they move in original animation.

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I made my shooting animation in 3ds max it shoots and that little part in the left side that throws empty bullet shells moves back in the animation and in Unity's preview same animation plays and when I put the prefab on the scene and put a animator for it plays the same animation but when I use it in my characters mecanim that little separate part doesn't move it only transforms the whole model. My characters hand and gun is the same models as the model that I made animation I added weapon draw, walking and idle I used my same model in all of them but I never moved little separate parts in these. They were animated as one model but this time that little thing goes back but mecanim ignores it. ( both humanion and generic are not fixing the problem) 

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