Hi guys, I would
like to share with you some stuff I’m working on. I made some
sketches and decided in what direction I want to develop the design further. This is not truly historical character, however I would like to write a short description of the character for further design work. The idea behind this character, she…
Current Progress: ________________________________________________________________________________________________________________________________________________ Howdy poly-extruders ! I'm doing a cheeky micro-environment to focus on my modeling, since I've been slacking on that side for a while now. The idea is to get…
Hello everyone. I'm 22 years old and I'm trying to start a career in 3D. I am diagnosed with asperger syndrome and anxiety and would like to know the time taken or given to complete a task. For example, the time to create a tiled texture, character in Zbrush -- model, uv map and create textures for props -- hand animations…
Current progress shot: ............................................ Hi guys, I've been working on a scene in my spare time I thought I should get a feedback thread going as I am typically terrible at sharing anything. The bike at the moment is a blockout with some colour thrown on to get an idea of the overall image :)…
Well I need a new graphics card so....lets do the polycount/allegorithmic contest.Do I think I can win? nopeDo I think I can finish in time? nope.Chances seem like usual. Story goes along the lines of.-War-Renowned Hero/king. Feared warrior. "The beast of (insert fantasy name)"-Peace- no longer needed/ no longer wanted.-…
Awesome to see so many great entries. I was pretty excited to see this challenge I thought I would enter. There where so many ways I wanted to take this so today I played around with a concept for a bit. I want to try to make it as intense as I can without it being too distracting for game play. So I'm going for a…
Hello everyone To start off, my name is Johan and I'm a student at DAE in Belgium. I've always liked stylized stuff and I'm starting to learn it myself now. This thread is for some feedback and too get some of my work out there. I'm gonna start a little low poly hatchet and gonna handpaint it. I will update this thread…
Hey guys! This is my first ever wip thread. I've been lurking a while and i'm more than ready to start improving with the help of you guys. This project is going to be a survivor character inspired largely by The Last of Us (another I know). Updates may be slow as i am only able to work on this in my spare time. Obviously…
I realize when I start a sculpt in Zbrush I can sub divide and dynamesh at low numbers and get a good sculpt. But when I import a mesh from Maya that was modeled to real world scale, the numbers in Zbrush are really hard to work with. For example, I made some big greek pillars for a blockout in Maya to the right scale,…
Hey, everybody! I saw this guy in my dream the other day and decided to go for it and make him material. They are kinda blind underground zombies, they live in an ancient underworld city. They used to be people infected by radioactive bats, but since there weren't enough light - their eye became rudimentary and useless,…