Current progress shot:
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Hi guys, I've been working on a scene in my spare time I thought I should get a feedback thread going as I am typically terrible at sharing anything.
The bike at the moment is a blockout with some colour thrown on to get an idea of the overall image
Here's some screenshots of my progress so far:
I'm currently working on finishing the Highpoly for my Harley Davidson "Bobber"so that I can replace the stand in that's currently in the scene.
I have quite a long to-do list for the bike and the scene but feedback is really appreciated as I don't have fresh eyes
Thanks guys
Replies
Thankyou man, I'm loving your work right now I read your 3D Artist article about building a tank yesterday, it was goooooood
Bike is awesome...
Do you mean on the bike?
I plan on doing something very similar to this with the number:
I need to come up with something cool to put on the side of the gas tank where this guy currently has his Harley Davidson Text.
Suggestions welcome
So the highpoly on my bike is almost ready, I'm currently working on wiring and small components to add a little more visual interest in a few places. I'll probably take a break and keyshot it when it's ready (Just because that's fun :P)
I also took some random shots from around the garage as highpolys aren't particularly exciting to look at and I guess this'll help to get an understanding of the scene as a whole.
As always, everything is WIP and feedback is very welcome.
I have a few small areas that I'll improve before I bake it down but feedback is welcome
No more highpoly bike renders, I promise :P
Edit: Update soon I promise, just working on the Bikes LowPoly.
Sportster 883? You own one?
Dude, please put together a breakdown of this. I cain't stop looking at this. To learn from you would help me (and others) out tremendously.
Thanks buddy, I'll try and figure out a breakdown at the end. I just need to figure out what people want to see so feel free to ask for specifics
Progress so far on my low poly:
It's going slowly but that's to be expected, it's going to be really detailed so it should be worth it.
- Checkered areas will be baked to a unique map with lots of modularity, mirroring etc
- Blue and orange body work will be mapped to a small blue texture with an orange stripe, Hopefully no unique normal map for it.
- Anything using flat colours right now will use tiling generic matte black paint, Chrome, other generic materials.
So hopefully in the end the whole bike will be made up of a few unique textures for the detailed components and the rest will be using only a few textures, probably sharing them from props around the scene.
With Wireframe:
This is sitting at a grand total of 84k tris and is loading a 4kx2k for the details that I felt needed to be baked down. Polys are quite high but all the wiring and the amount of details of not had to bake down because of it more than make up for that I think.
Crit welcome, I'm currently rebaking the AO with a much higher ray count as it's not perfect right now so i'll grab some closer shots when that's ready
Just a mini update tonight before I go to bed.
I added a kind of oil patch decal to work towards breaking up the boring floors. The area under the bike will end up being newspaper anyway so it won't be as extreme as this in the end.
I also added a small dust particle effect that fills the whole scene and just gives the air a sense of volume, you can't see it too well in still shots but you can see lil bits of floating dust floating around towards the top left of the image.
(I promise they look better in realtime)
I also added a custom look up table but it's subtle and I also added a small amount of fog to help the building look a little further away.
Feedback welcome as always!
My only critique is the light beam. In my opinion, I feel like it's a little strong. The bike itself already stands out because of the colors, so maybe lower the opacity of the beam? Some low DoF in the background might help too.
@Amir thankyou dude
Another mini update for tonight, I dotted some scruffy old newspaper around the scene.
Feedback welcome
My only suggestion is subjective but for a workshop the walls, posters and the assets in general seem very clean. This would depend on the age and how it's maintained. If it's your intention to keep it fairly clean looking ignore me.
Feedback on absolutely anything in the shots is welcome
Either way it's all lookin' great, keep going!
I think i'll keep the bike on the floor though and hopefully the texture work will bed it into the scene a little more, the lift may come if it doesn't work though ^^
This would be great cause I. Am. Impressed
Thankyou dude, when it's done I'll try and figure out a breakdown of some sort
A little bit of an update from me, pretty small changes.
- Took down the huge Smelly sign and popped a small version on the shelves.
- Changed the LUT
- Reduced the light shaft coming in the door that was bleaching the scene out a bit
- Top angle is a new one, let me know what you think to it.
- Changed the tyre highpoly and rebaked to kill sharp edges
- Added rain drops to the blue and orange areas on the bike (Still need to texture it)
- A little bit of Decal work (Grunge on the wall behind the aircon unit)
I get a lot of feedback from friends so I'm sure there'll be a few more tweaks while I wrap up some of the larger bits... I should finish the bike too.
Feedback is welcome, thank you guys
I've made a quick comparison (this is 100% subjective, personal taste etc etc):
I have the .psd for you if you want to have a look.
You've got something fantastic here dude Just go wild and try things! :thumbup:
- the scene overall right now is really washed out and the bike looks like its glowing with some kind of fog behind it.
- try turning the front wheel of the bike, its weird that its on the kickstand, but the wheel is pointing dead straight.
Check out this thing I found on art station: https://www.artstation.com/artwork/braap
- Also here are some fun post ideas for ya:
^ Winner, Winner Chicken Dinner!
Awesome stuff here I love the bobber and it is really well done, the only thing I feel lacking that others are mentioning is the final lighting/post.
I've tried to use Chris and Rawkstars feedback in my post process settings / texturing so let me know what you guys think:
Before:
After:
I also modelled into the brick walls a little to break up straight edges, textured bike a little more and rotated its front wheel (I had totally forgotten to do that!)
Feedback wanted!