Hello! Here are some stylized materials that I have been creating while learning Substance Designer for a personal UE5 environment project I'm currently working on. I am slowly starting to get the hang of Substance Designer and am becoming more comfortable including it in my asset creation workflow. Feel free to check out…
Hi all, Here's my substance-folio, I'll only bother posting the "good" stuff here. For this not to get spammy (since the breakdowns are videos), you can find them in the artstation page for each material. Some i've already added on Substance share too. Here's the first batch, more to come Stone…
I just tested out both your method + skewmesh on my new rifle. While I was extremely excited about this, I think skewmesh is a better method for complex shapes. I had some problems when it came to the exception you talked about near the end of the video. I have a few areas like that on the weapon and I'd rather just do…
Hey beautiful people of the internet, Ive been searching for the best inexpensive texturing software for videogames and have narrowed it down to quixel and substance. I have a very good understand of quixel, but I understand its extremely buggy and thought I'd check into SD as an alt. The problem is, I don't know anything…
Hi guys)Could anyone explain-what causes these damn artefacts when baking AO map in SP?They are appearing where the seams are located.I changed dialation width a few times but it did not help.What adjustments do I have to do in substance painter?
Hey, Today I bought the Substance indie package from Steam and have spent the day trying to wrap my head around the various pieces of software. Currently feel like I've just been banging my head against a wall and wasted a lot of money. I've managed to put together an incredibly basic multimaterial in SD and publish it in…
This is what I do. Everyone has their own process. CHARACTER or complicated model: model (Blender): If you are going to be doing the tex work in substance then there is no real reason to start in Blender. For the base figure you can choose zspheres or dynamesh. sculpt / detail: Once you have a good base mesh unify it in…
Hello everyone, hope my question finds you well:) I'm new to 3d and this is my first try through full game pipeline. Highpoly in 3d coat, lowpoly in Maya, then baking and texturing in Substance. Everything went suspiciously easy till I bring it into Marmoset for a final touches😀 Substance - NICE Marmoset - OH WAIT All was…
Hi guys, I need some help for my Substance Baker: I did a low and a high Poly Model of a Bowie Knife in Blender and wanted to bake the details from my high to my low poly within Substance Painter. But every bake it creates some weird edges (seams or extreme ugly edges); i tried it with a all-smooth lp model and i tried it…