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I want to lean Substance Designer\Painter, where should I start?

Hey beautiful people of the internet, Ive been searching for the best inexpensive texturing software for videogames and have narrowed it down to quixel and substance. I have a very good understand of quixel, but I understand its extremely buggy and thought I'd check into SD as an alt.

The problem is, I don't know anything about substance and their YouTube videos didnt really answer my questions (maybe I saw the wrong ones?) Does anyone have links to videos that would be good to learn substances work flow? I'm willing to rent for a month to learn it, but I'd like to learn the basic theory before I commit any money. Any insight would be appreciated!

Oh! Also, I love that quixel can generate normals from photos with (more or less) one click, does substance have any way of doing this too? I am not looking to create a hate thread, I am just looking for the best solution for our indie studio.

Thanks guys, much love! :)

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