Hey just wanted to share my last project. in short, started this project to improve on faces. took a long time and learned a lot. for a bit more check out the Artstation link. https://www.artstation.com/artwork/3d3abY Some short vids https://cdn-animation.artstation.com/p/video_sources/000/363/391/tbrender-camera-1-001.mp4…
Decided to do a real time portrait as part of my demo reel. I was inspired by Glauco Longhi real time portrait that he posted. I chose a maasai woman because I find their facial structure really pretty, as well as their accessories. The model has some optimized topology but it was mostly about texturing,shading and…
Cell-Shaded Characters for Unannounced Unreal Project. Very lightweight, boasts a single 256x256 texture for up to 5 or more characters. Unique pipeline developed by myself, loosely based on the Arc System Works production pipeline. Real time realistic cartoon mesh based lighting (No Texture definition). HD 'vectorized'…
Hi everyone I updated my Jon Snow fanart. I created the base elements in Maya, clothing in Marvelous designer and Zbrush, everything sculpted in Zbrush, textures in Substance painter, marii and Photoshop. I got some feedback in the past few days for this model and I redid all the real time rendering in marmoset toolbag 3…
After I finished reading the Witcher books I really wanted to make Geralt. So here he is. As usual, since it's a personal project and not intended for a game, I've pushed the polycount and texture size a little bit. I have no doubt tho that it's not far from the polycount that an AAA main character has. You can find on my…
UPDATE 04: more blocking in! Hi, Doing something a bit different that what I normally do this time around. I used to love Magic: The Gathering growing up and thought it had some of the coolest character design. Surprised to not see more of these characters adapted to 3d. The goal is: make a game ready model in the…
Hey everyone, I'm fairly new to UE4 and still not knowing how everything works I was hoping I could get some help :) How do I remove a part of a texture to reveal another texture underneath, all in real time? Imagine there is a wall covered in dirt, and using a water hose (or throwing a bucket of water) you clean up the…
Looks awesome probebly one of thee best and most realistic low poly realistic characters I have seen including those in Half Life 2 .. nice work ! The expressions on the face are very nice also... edit * Yeah a wire would be nice that head is flawless for a realtime character . I'd love to see what you could do trying to…
Hi, I'am gathering information for a upcoming project. it's a indoor horror scenario for a first person game. 4 players, all of them with flashlights. How you guys would light this scene ? Static or dynamic ? Reading about the two approaches, seems Static has the best quality, but it can be a pain in the ass to deal with…
I feel it's often great to share stuff as we go rather than posting every single incremental change and waiting for feedback, if we got a bunch of us on a chat service we'd be able to give on the spot feedback to each other, have a generally good chat and encourage each other to post when the time is right. I know there is…