Decided to do a real time portrait as part of my demo reel. I was inspired by Glauco Longhi real time portrait that he posted. I chose a maasai woman because I find their facial structure really pretty, as well as their accessories. The model has some optimized topology but it was mostly about texturing,shading and sculpting for me so its dense but the wire frame is provided. Everything was sculpted in Zbrush, retopo and UV in Maya. I put base textures down in Photoshop and then painted and layered some dirt and paint on the face inside the new Quixel suite 2.0 and then rendered it out in Marmoset.