Blender is only saving out one render layer at a time and I have to do it all manually, ex. My Mist Pass, or my Combined layer. Anyone have any ideas how to get them to all save out at the same time, so I don't have to go save them indivivually eacvh time I render something? I'm in Blender 3.1, thanks!
I have a low poly that I needed to fix but I want to keep all the painting/layer work from the last version. Anyway to copy/paste the layers over? I tried selecting them and copying than loading a new project but looks like you cant paste across projects.
I have made a (whiskey) barrel in C4D. I've exported it to Quixel and gave it my textures, wood & iron. Now I want to add some logos and a text to my texture. But everytime I make a photoshop layer containing a line of text and a layer containing a logo, they don't show up in 3DO. Do I forget something?
Was there any 2d information on that layer you needed to preserve? If not you can just clear the layer (exit edit mode and hit ctrl+n should do the trick, or you can use the buttons in that Layer menu) and re-draw the tool. If the problem persists, check your draw settings when drawing the tool (so before entering Edit…
Can anybody help me out? I'm new to rendering hair. When I render my hair strands with xGen in Maya it shows as the color in the Arnold render view. When I save it as an .exr and open it up in Photoshop the RGB layer shows up as black but with some spec highlights. All the other layers are fine: AO, Normal, Alpha, etc. I…
Hello this is my first time posting on Polycount, and I'm modeling a weapon that I concepted. While I was concepting this gun I was heavy influenced by Halo 4 and 5's UNSC Weapons my model so far is fairly different from my concept in terms of some proportions and details but the overall silhouette is still pretty close to…
I wonder if you could add a Clearcoat layer. I did that with this glass, where I set the transparent layer to use a roughness texture for condensation, and then the Clearcoat layer restores smooth reflections on top:…
Hello everyone, I need to create a material for a static mesh that will paint geometry through a vertex paint, the material should consist three layers and in each layer there should be a diffuse map, normal map and rаfnes. Could you please tell me how to do this. I saw a video on YouTube of how it was made, but I can't…
Lots of good advice so far. It's probably worth using all this feedback to create a few samples then compare the results, from a typical player's point of view, to see what works and what doesn't. Though it's also worth asking: How sharp is sharp enough and how good is good enough? As an example: Here's three cylinders…
I often work in 2048x2048 documents and have to select multiple reference images/bake maps and bring them into the document. Is there a way to select multiple images and have them brought in as separate layers within the document I am currently working in? Image size etc doesn't matter as I can select/cut/resize whatever I…