I have made a (whiskey) barrel in C4D. I've exported it to Quixel and gave it my textures, wood & iron. Now I want to add some logos and a text to my texture. But everytime I make a photoshop layer containing a line of text and a layer containing a logo, they don't show up in 3DO.
Do I forget something?
Replies
Have you tried refreshing 3DO with the refresh button at the bottom right of the main DDO window?
After 30min of tinkering I'm afraid I can only send you the project in it's current state. I hope there is enough information in the project.
If You need anything else, please tell me!
DL LINK: http://we.tl/4QG6mfLNbc
I was also able to get text to appear on your model, so let's try getting those maps back into your project and see if we can add text to the albedo and have it show up in 3DO.
The ID problem is something that our 3DO engineer is fixing currently. Thanks for bringing it up!
I use that every time I do decals to ensure that I do it properly. Works like a charm every time. You just have to remember to do the color adjustments for the correct layers; that includes setting up your normal overlay depending on how you want it to look as well.
I'll try to bake a very basic one, but they don't come out quite as good as in the Quixel tutorials on YouTube unfortunately. But, thanks again for the help!
That is the process I use for baking. I often interchange Quixel and Substance for some of the texturing work I do, but that baking method is great. All you need is a high poly, and a properly UV'd low poly. With that method you can derive normal, AO, height, and curvature maps. I find it to often be better or at least on par with 3DS Max Hammersley baking; the biggest plus is that it only takes about 1/10th of the time to bake the maps that Max does. My general flow is Max/Maya/C4D -> Quixel/Substance/Photoshop -> Game Engine