This is a tech demo that Belltann and I have been working on here at Fatshark, along with Bitsquid. It is a tech demo for the new features in DX11, shown in the new Bitsquid engine. The primary focus of the demo is to show of hardware tesselation aswell as improved DoF. I was responsible for creating all environmental…
hello so im a modeller working in a small group of 3 and im in charge of making all the enemy characters as the others are not modellers. the enemies will be demons and each will be VERY different and individual. our game will require up to 75 different demons and ive estimated each will take 3 to 4 weeks but this means it…
Hey guys and gals, I just created my demo reel and was hoping to get some feedback! I’ll be going to GDC for the first time, so I am trying to get this demo as good as I can make it within the next week. Any help/comment/suggestion would be greatly appreciated! Here is my Demo: [ame="…
We are developing a PC game and are looking for a programmer who can help move the project forward. There is already an experienced programmer on the team who has done a significant amount of work, but he now needs an assistant — someone who can take responsibility for parts of the system and help bring the project to a…
Nah, I meant tags. So that the thread starter can get a list of similar/common tags that others have used when they go to tag their own. That way when each person tags their new thread, they'd be more likely to tag it in a way that follows the same spelling/punctuation/etc conventions as other threads, which would make…
Hi polycount! After several months of hard work and fun, I am practically done with my demo reel. I learned a lot during this time. My demo reel consists of two pieces, the night castle environment (inspired by Banderlog's concept art) and the gunship vehicle (inspired by Oscar Cafaro's concept). I decided to go with…
Here's what happened: my pc popped. That put me back and few days getting new parts only to find out more damage was done putting me weeks behind. Instead of this delay, I'm releasing the demo early with a Pre-Demo version that was currently testing for the full release. The plus side is the demo is out. The downside is…
Hi all, I'm new here and I wanted to get some feedback on my demo reel. I'm currently a junior in college for animation, and I'm aiming for video game character animation. Please give any and all feedback, I want to get better and I'm honestly not certain what steps I should take, next nor how I compare to others around my…
I'm starting new work for a new demo reel because I need to land a job in a video game company with in a year. I'm aiming for Austin Texas because its close and there are a lot of great companies over there. My current demo reel inst cutting it and I was wondering if I could get some advice for what to make in my new demo…
http://imgur.com/BV7JC1h - rough reference concept, can provide a few more upon request We're working on a project along the lines of the Sherlock Holmes series and Hyper Light Drifter combined into some strange, sexy mess of a project. We have a goal of eventually releasing it, but for now we're just plugging away at it…