Well, at first I was thinking I was a total idiot for not noticing that one myself (teach me to copy and paste qc files) but without the $staticprop command it won't compile. It gets as far as referencing the smds and then just stops. Soon as I put it back in, it will compile again. =========…
Subdivision sketch: non-locking accessory carabiner. Just a simple modeling exercise. None of the internal spring components need to be modeled. Consistent loop distribution to maintain surface quality. Basic boolean block out. All the geometry is generated by simple mesh shapes and non-destructive modifiers. Most of the…
as with all things max and mapping it is very possible for geometry vert index <≠> mapping vert index to get the correct vert and it's associated mapping vert you go by face and corner so in psuedo code... geo_face[1].vert[2] <=> map_face[1].vert[2] and in mxs fn setmapverts poly chan verts val =
( if not…
Hello everyone! I’ve been searching for answers to my questions for the past two weeks, but I still haven’t been able to find a solution. I built my PCG setup based on the official Unreal Engine 5.7 documentation and several YouTube tutorials. However, the solutions shown in those tutorials don’t seem to work in my case.…
I wonder what people use for that. I remember I had a nice looking pretty long stripe of lumpy dirt with tire tracks and dried streams by Reality Capture years ago but couldn't find it any more. When I try to filter search result by "bit depth" in Adobe Bridge it misses a half it seems. Same with Lightroom classic . Can't…
Hi there! Im trying to detect whether or not an object is convex. The idea was to dot each face normal against every other face normal to ensure theyre pointing away. This is where I got with the script, bashing my head against the wall for quite a while now so I figured Id put the question out here. If anyone already…
Sry my drawing skills suck ass ..( but it should be good enough to see the design.,.) BUT.. i wanted to show my OC ( original character) which i will create in 3D soon :) i have drawn her in many styles, though i prefer semi realistic style. (and i will most likely model her in that style) NEWEST: Concept for clothing (…
Project: Wormheart: Tale of the Outsiders Engine: Godot 4 (Forward+ Renderer) 3D Compensation: Royalties during prototype and then paid roles after funding! Team Size: 25 (and counting*) My Role: Lead Artist / Creative Director We’re expanding our team for the vertical slice prototype of our high‑dark‑fantasy CRPG,…
And the project is finished! Feel overall happier with the end result and can now let the project go. You can find the link for the post with the rest of the renders here: https://www.artstation.com/artwork/zxbwDD