Art update: So I'm trying to redesign Irelia. It seemed like her art hadn't been updated but I thought the champion with her flying blades was interesting. My first thought was to go for her default skin but give it a slight upgrade, however I'm not sure how well of a job I did with that. These are some sketches that I…
Hi, I’m currently working on a ~10-minute 3D short film and I’m looking for an experienced rigger to collaborate on a main character. Project context * Personal short film (solo project) * Creature: quadruped with stylized semi-realistic anatomy * Software: Autodesk Maya (Arnold pipeline) * Goal: clean, animation-ready rig…
@illumisanic Oh, correct me if wrong think my question wasn't that clear? indeed sorry about that bad habit/s : # Had initially meant texture resolution and as I understand this is a hero prop? so was just wondering if the texel density was either 4096 = 20.48px/cm or perhaps 2048 = 10.24px/cm...etc? hence out've personal…
Considering that you are already aware that the high to low process is a drag ending up in unreasonnable time per asset, one thing you could do is to take one design representative of a final asset (not just a "test"), and run it through all the various processes you know of : high to low, dense mediumpoly, hard edges +…
Everything rendered in Iray in Substance Painter. Texture sets rendered at 2k. 16gb of memory was not enough to render all my texture sets in 4k. It was a HUGE file, I pushed everything to the max on this one. This was my first attempt at vehicle design as I usually build enviro's and architecture. I used a huge amount of…
Hello, I will be streaming a lot of my process over on twitch as well as posting my updates here. I did a couple of differently themed sketches for Tahm Kench and ended up chosing the fisherman/cook themed design. On twitch i will be doing cleanups for the designs and doing the composition works. Anyway, check out my…
Hi! I decided to change my mind for reasons of time. So I'm going to try to present a visual update for Jax. Maybe I can not meet the requirements of the presentation, but I hope you like it :smiley: Hola! decidi cambiar de idea por cuestiones de tiempo (no pude hacer nada estando de viaje), por lo que voy a tratar de…
Hello everyone! I'm very new to Polycount so please forgive me if this post is a mess hahaha. I'm attempting to design a skin for Aurelion Sol based on the Mayan/Aztec god Quetzalcoatl. The name doesn't really flow well so I am open to suggestions. I came up with this idea because Aurelion Sol has a very serpentine…
Hey, friends! I want to show you the fight between Kalista and Hecarim. Hecarim is inspired by the Reaper Hecarim, but I want to show more death inside his soul, even more evil. So for me it`s the evil red. As we know, Hecarim drove his spear through Kalista's back in a monstrous act of betrayal. Kalista is inspired by…
Latest Update! First texture pass, just roughing out the light direction and shapes. I'm experimenting with making her skin have a colder colour to it, so blues and purples instead of the peachy colour from her splash art, please let me know if you think it looks good or not! I Also adjusted some of the proportions a…