Hey I'm pretty new to marmoset and I have a few noob questions. Recently I wanted to set up one of my assets to then export it as a .mview file. There are three things that troubled me, maybe you can help me with that: * is it possible to generate screen space reflections? I have the asset positioned on a metallic ground…
Hi, I've put out some job postings everywhere I know of, but I'm looking for a specific kind of specialist and I wonder if anybody can help me narrow down my search a little more. I'm looking for a person that specializes in making promotional trailers for games, and also somebody who makes 2d art for the same purpose.…
Hi, I am looking for somebody specialized in making promotional trailers for games. I have a specific storyboard in mind but would love directorial feedback as well. I'd like to work with 2d illustrations, kind of in a style like this: Operation Flashpoint Dragon Rising Intro - YouTube The project is a military simulation,…
Hi I'm currently following Johan Lithvall's Hair Creation for Game Characters course. He suggested I add a bit more variation for the specular to make it a bit more interesting. I've baked out a couple of extra Height maps (using xNormal) to composite with in Photoshop, but I'm actually really struggling to do it. :s I've…
Sometimes I see artist make reference to splitting a model in zBrush in order to achieve higher subdivision levels on individual limbs etc. But how do you keep the seams between the different parts in sync? For example, sculpting on the neck wouldn't affect the chest and so on. How do you work around this?
Hello everyone, this is my first post and I would like to show you my last project. This is a final project for the course that I just finished about Environment Art. It was also the first project that I would be working on from scratch on every aspect and first contact with the 3D environmental art pipelines. I hope you…
This role can be based in either of Mediatonic offices in the following locations: * London, UK - https://www.mediatonicgames.com/jobs/senior-environment-artist * Leamington Spa, UK - https://www.mediatonicgames.com/jobs/senior-3-d-environment-artist * Madrid, Spain…
Hi!!! I'm a bit confused on the difference between object and world space normal maps. I was told they will look similar but the difference was object space is based on the orientation of the mesh, and world is based on the scene or something??? I found that in substance designer you can convert world space to tangent…
Hi, just wondering how many of you participate in the 2021 Epic MegaJam :) I wish my skills level was high enough to participate but I can't wait to see what people come up with :) At the time of me writing this there are 2860 participants already. This is crazy! This year's theme is "Running out of space"…
Created a explorer vessel that travels through wormholes to discover the unknown. The planet and stars were created in designer. The rest was blender Octane and zbrush. Finally Nuke and substance painter were used. Hope you enjoy. Feedback is always welcome.