I've been wanting to do a Simon Stalenhag scene in UE4 for a while, I got his book "Tales From the Loop" this Christmas and devoured it. I decided to start modeling this abandoned robot in the Mojave desert, this is the area where Mangus travels when he passes through to the U.S. through an echo sphere. I'm 4 days into…
There are few things that stick out to me. * I'd break apart your mesh into several pieces. Maybe try breaking apart per room, or try looking at the unreal example meshes in the architecture section, they break it up into solid wall or floor pieces. Either way has it's pros and cons, but in my opinion either way would be…
Hey guys, here is another map made for a VR shooter. With the freedom I had, I wanted to do something big and pay homage to one of my all time fav levels ever in games, Anor Londo from Dark Souls. So I created the level with assets given to me and tried to create a symmetrical arena shooter level within that theme. I've…
An older project I didn't finish a while back so I decided to finish it up in UE4. Textures are done butttt they are all in 1024!!!. So I have to work on that, but the bright side is I can experiment more with Substance Designer. Maybe integrate SubD in UE4 using the plugin. Lots of tiling to do and updates coming soon!…
Hi, does anybody gets the similar issue on the mesh in unreal? The normal map looks fine in Substance painter or Marmoset, but not in UE4. How to get cleaner mesh without this black artifacts in UE4?
I have a project I'm migrating from UE4 over to Unity. Im aware Unity handles normal maps differently than UE4, but even if my project in Unity is set to DirectX, the normal maps are not correct. Flipping the green channel does not seem to fix it either. What else do I need to do?
Hello o/ So I've been having a lighting issue on an asset in my scene in UE4. No matter what systems I turn on and off the result is the same my assets appears partially black and the lighting seems really confused. Here are some pictures: This is rendered in substance painter This is in engine: and this is the material in…
Hi all! Does presenting your work, in my case props, in marmoset vs UE4 matter that much? I don't want to rely on having a portfolio full of marmoset rendered models, if showing them in UE4 can be more preferred. Thanks!
Hello guys ! :) Here's my first post, so I'm a little stressed ! ^^ I'm belgian so if I make some mistakes I'm sorry. I've done an environment on UE 4 for my end-of-year exam, I want it to be design and clean, simple. It turn on a PC. It took me nearly 2 months. I didn't get a lot of time for the textures so the most of…
I have started working recently in UE4, and wanted to learn to use the Material editor with the Particle system. So I decided to make this globe Hologram that will be used in my Friend's scene. So this was my 1st attempt in working for real in UE4 materials and Particle system. C&C appreciated…