Hey whats up? Im interested in the project, I`m a 3D modeller that can work as a generalist and I also have experience with substance painter. Here is my portfolio: https://www.artstation.com/leangatti I`ll leave you my discord, feel free to message me: Sopero#7255
💫 EARN $STYLE TOKEN BY TESTING OUR PROTOCOL 💫 Introduction to how the protocol works and how the ecosystem functions: (Owners) Users can stake NFTs (ERC-721) or 3D files and submit it to be tallied as a 3D job for tailors to render into 3D wearables, skins, or avatars for 10+ metaverses or games. Our current partners for…
I've got a question for any of you hardware gurus out there: I’ve had a report from a playtester about a CTD because of running out of video memory (error reports below): comp597×810 20.3 KB PXL_20211205_1333128651596×720 304 KB image1640×909 238 KB They’ve shared their system specs - this is an inspiron 5570 laptop. I…
Welcome to the 'Retro 3D FAQ', a thread dedicated to sharing information about the creation of 3D art for game consoles made before the age of programmable pixel shaders. If you enjoy the look of 3D games from the 90's and early 2000's, and would like to learn how to make such art yourself, this is the thread for you! :)…
Hello! I have a problem with gradient from procedural layers. It doesn't work. When I am creating this layer I have an ERROR (Error: CPR ERROR: 000|#include <metal_stdlib> ). Marmoset Toolbag 4 v.4.02 (4020), macOS Big Sur 11.2.3 Message from console when I am creating procedural gradient: CPR ERROR: Compilation failed:…
Hello there, my name is Patrice and I'm a 20y/o 3D Artist from Germany. I am currently avaible for freelance work and mainly specialize in prop art, texturing and realtime shading (in ue4) I mostly use following softwareBlenderSubstance P/D/AUnreal Engine 4 Toolbag 4 My Portfolio:…
My primary hobby is scale model building (in the physical world) - https://www.flickr.com/photos/flintstonestargazer/albums/72157632658688479/page6. I also have a couple 3d printers with which I have generated parts like cockpits, engine details etc. which I have done in Tinkercad or, more recently, Fusion 360. I can do…
Hey, this is my first post on here. Just completed my first sculpted model for a uni project. Task was to create a realistic character that would fit into the Fable universe. At the moment it is just a high poly sculpt as retopologising, textures, rigging etc. are being done next semester. This includes the weird looking…
Hi, We have a small talented team of 4 member currently working on a short term project board game and we are looking for Help bringing this project to life. It is early in development but we will update this page every week to showcase progression. THE PROJECT Game Name : Aquafairy Mania Game Type : Multiplayer Party…
Now that I've got a 3d printer, I'd like to make a few things from my fave games. The first of these being a catalyst from Demons Souls. I've got the model and textures from the game (god that was a pain). They'll serve as reference for size/materials only; they're far too low-poly to be of use otherwise. First task is me…