Quixel, Marmoset, and Polycount are pleased to be announcing the winners of our Petrol/Blood contest. This contest asked artists to create a depiction between a rider/pilot and their mount/vehicle as if they are participants in a vehicle deathmatch tournament. Emphasis was on next-gen PBR rendering systems and artists were…
Hey folks! I start first with a huge apology: I know this forum is ment for games. I must admit, what I preview for the moment is not for games! But I have watched this forums for some time now and the people here seem to be more helpful than elsewhere - where I either get ignored, or the people are criticising on a too…
I expect threads like this already exist but I cant find any after a quick search. So i'll start one. I was made redundant from a games company a few weeks ago...BOOOO! So i've been looking at my options. Applying for other jobs and putting out the word that i'm also available for freelance work. I've had a few replies but…
TimeGate Studios, developer of the award-winning F.E.A.R. Extraction Point and Kohan series, is looking for a talented and driven Environmental Artist to work on its current line of next-generation products for major publishers. Projects in development include the Unreal Engine 3-powered Section 8, a team-based…
Next week I am going to upgrade from a 2 years old laptop to a desktop. My budget is about 800 max 900 euros. I am mainly doing this because my i5 2.8 , 8gb , 2gb video laptop can't keep up, it's taking way to long to build lights in UE4 and the fps is almost dieing on my current suburban project. I have never before…
Hello friends and thank you for potentially answering my questions. I recently upgraded from Maya 2012 to 2015 at home in an attempt to stay current with the latest workflow, but also because there is a viewport anti-aliasing issue that I've been dealing with that I hoped upgrading would take care of. It didn't. I've…
As far as texturing goes, I think your Jake Sully Hunting Knife is the best piece. That said as far as a portfolio for applying for jobs, there's still a lot more you could do. ~I would omit completely that you're making props in 2 days time. It's not so much you shouldn't make your models fast, but you're better off…
Thanks... The compression flags seem to work however I am sure it is just not defer compression at this point :poly136:. I am trying the same but in udk engine .ini bUseMAXQUALITYMODE setting. Might try the streaming option as well but I want mip mapping... heck, I just want control over where and when and how much…
Seriously some of you guys lol 1/2 you rookies give your 2 cents about how you should work hard and screw going home and your reward for hard work is more work. That mentality will easily send you to the grave and with your right(or left) hand for a girlfriend/boyfriend. And on the other extreme, some people come in here…
Not necessarily. The catch here is that when looking at these devices (big Cintiqs, this MS panel, and so on) we assume that it is indeed possible to work comfortably at a distance similar to what is shown in this picture above. But the fact is, Wacom tech is order of magnitude less precise than a physical pencil - because…