We are looking for an experienced Zbrush artist with fulltime availability. Artists must have these skills:* professional level in Zbrush sculpting * Can sculpt semi-stylized and exaggerated materials (such as wood, stone, brick, iron) * familiarity with optimizing/Exporting STLs from Zbrush * proficiency producing…
First day on a new project. Taking what I learned from working on the Halo map to building a relatively small blender scene. Not looking forward to not having a material library to work with, but if I can't have their materials I can at least take the tricks they used to make their material library so good.
We are looking for an experienced Zbrush artist with fulltime availability. Artists must have these skills:* professional level in Zbrush sculpting * Can sculpt stylized and exaggerated materials (such as wood, stone, brick, iron) * familiarity with optimizing/Exporting STLs from Zbrush * proficient or understanding of 3D…
We are looking for an experienced Zbrush artist with fulltime availability. Artists must have these skills:* professional level in Zbrush sculpting * Can sculpt stylized and exaggerated materials (such as wood, stone, brick, iron) * familiarity with optimizing/Exporting STLs from Zbrush * proficient or understanding of 3D…
currently working on a rural UK police station for a personal project as I wanted to develop my environment art skills. as for the overall direction for this piece I'm going to be adding a lot of foliage and making it look overgrown. kinda going down the vain of last of us or Neir Automata [WIP]Trim Sheet - this is my…
Hello guys! I recently got into substance designer again and i have been playing around with it a bit., so i figured I would start my won thread to put all my WIPs and stuff. Critics and tips are really appreciated! Specially as i don't have much experience with environment art. Heres what i am currently working on, I am…
I noticed that when adding new materials (like brick, for ex) after adding an AO channel, they will no longer import their proper, specific AO maps... they are just blank gray overlays. In 1.8 as I recall, all of the megascan materials had their own unique AO maps that would multiply on top of your base AO. This also…
Yo Everyone. Normally I stick to just making props, because every time I try something in UDK I hit a brick wall when it comes to the grid and all those numbers which I don't understand. So I thought the best way to deal with that would be to make an environment in UDK with a bit of a focus on modularity. Also, I'm far too…
So I did a quick test with brick, to see how tiling textures worked... How do you exactly tile the texture, in both marmoset and UE4? Do you just spread the UV's way past the borders? Do I manually tile it in photoshop then apply? Is it bad exiting the UV borders? I'm assuming there's a way to get some kind of multiplier…
Hey guys, I am running into a problem with Mudbox 2013. I am trying to sculpt out a brick wall from a texture to create a displacement map, however when I SubD the mesh from 64 polys to 256 and upwards, the mesh loses half of its texture. So the top half reverts back to the default shader and the bottom half keeps the…