Yo Everyone.
Normally I stick to just making props, because every time I try something in UDK I hit a brick wall when it comes to the grid and all those numbers which I don't understand. So I thought the best way to deal with that would be to make an environment in UDK with a bit of a focus on modularity. Also, I'm far too slow, I think, so going to try and learn as much as I can and finish this scene in around 3 weeks or so.
I'm doing an environment based on screenshots from the movie Dredd. Not following any particular image, just mixing parts from each.
Here's my BSP blockout. red is for props.