@skylebones Thanks :D @kevino025 I'm using Maya 2013, but I'm pretty sure it worked in Maya 2012 as well. If you type "mopKnitOptions;" (minus the quotes) in the mel command line and nothing happens then check to make sure you put the scripts in the correct folder. If you get the popup window, but nothing happens when you…
The Maya normal map baker works great, no issues here. As EarthQuake said the ao baker is still broken in Maya 2011, I've logged bugs against the outstanding issues but I doubt it will be fixed in Maya 2012. I used Xnormal for ao baking and got good enough really fast results. Maya's ao baker is too slow even if it worked,…
1) 3dsMax brings more money than Maya while Maya costs a lot more money to develope. 3) Maya need to support and maintain 3 platform. Cost more for same feature. 3) Extensibility? 3dsMax started as a hub of plugin. Even a lot of own funcionality is a form of plugin. Maya never even had full SDK exposure for 3rd party. They…
As it says in the tittle, this will be a forum blog that I update on every Saturday and Wednesday. I will show the Work in progress renders and screen shots of my own personal projects, as well as projects that I am working on for University and if contract permits my freelancing work. A little about me, I am a full time…
Hello, I work on 3dsmax, zbrush and in near futur, substance painter, I make just assets for a game so i think i don't really need the last hardware in the market. Here is my config: CPU: Q6600 Ram: 8GB Motherboard: P5K-E (LGA775) GPU: gtx 750 ti in few days... :) Details…
Classification: Freelancer Department: Art Reports to: Art Director Start Date: December 2016 Position Summary: Model, texture, and create a single scene focusing on
a specific interior location – concept art will be provided from which to
create the scene. Required Qualifications: ● A link to your portfolio ● Knowledge…
Welcome all and Happy New Year! It's time to kick off 2018 with the Monthly Environment & Prop Challenge #52! Incredible work by all - as always special thanks to everyone who participated in the voting process this time. Remember if you don't finish in the time allotted, just keep plugging away and post when your work is…
Hey guys, been a long time. I'm organizing a symposium/workshop on design virtual architecture. Game and level design in some ways can offer some interesting perspective on the phenomenon. This is a call for contributions, if you think you could contribute to the theme or know someone who can, please send an email to me:…
I've always wanted to see what it would be like to step inside the worlds of some of my favorite video games. Once virtual reality headsets became available to consumers, this actually became a real possibility. Not a whole lot of mainstream properties have made the jump to VR yet, so I decided to try my hand at making an…