I'm a 2nd year student at the University of Hertfordshire, and I am currently pulling my hair out because I can't seem to find a way to get my code to work. I'm creating a tool, for my coding class so it has to be in python, that will export everything in my Maya scene as FBX files that will be translated at the world…
Hello, I'm new to Polycount so I hope I'm doing this feedback thing right :) Recently I applied for a 3D Artist job and I had to do this assigment: creating a mid poly ( under 20k tris) 3D model of Peterbilt Cabover truck with Diffuse, Roughness and Metallic maps for a mobile game. I ultimately didn't get the offer, so I'd…
I'd say this is normal when you do it on a group of polygons. At least I'd expect this. I can't really tell you whats the reason behind the strong distortion, but if we imagine the normals of that mesh, and then try moving the verts along them, we would see it growing and warping similarly to what you see. Well, more like…
Hello guys. I started to learn Zbrush and my first problem was wth the "move brush". It moves tapology accordingly ro the canvas not the object. How can i change that? Google search didnt helped me at all :) Thanks in advance
Hi guys, Using Maya 2018 SP 3 on a MacBook Pro Mid 2015 I have a character, roughly 90K Tris, rigged using Mixamo. Every single time I move a control rig it crashes. Steps are: 1) open file 2) select rig control 3) move said control 4) crash... crash... crash... I've been trying for about 35min, and everyone in a while it…
@iadagraca: I get that for sure, I'm definitely trying to push out better looking things each time I move forward. Its just something that I know I should wrap up, so it's a "start something new" or "try to finish up this on going project". @Bedrock: It actually started off with me wanting to sell all the props through an…
That happens because when a vertex that has NO weight painted on it automatically moves to the 000 of the world. To avoid that when painting low poly meshes (the 1 bone to 1 vertex influence) you can weight paint the desired vertex to be influenced by another joint. Maybe that helps. If you need more information I can do a…
like in this video: https://www.youtube.com/watch?v=eEcoA5Fyq2g what setting needs to be checked to let you use the move tool and such during animation? This is just one example but in some other videos I see people grabbing primitives and moving them around with the move tool during animation without keying them. EDIT:…
Happy to hear I was wrong in assuming your model was nonspecific. Sorry I've been having trouble understanding, and communicating clearly, I've been operating on less than the minimum required amount of sleep. I can see no technical flaws in neither your Lowpoly or Highpoly, everything seems to be baked and rendered…
sorry for this really newb question but i can't remember what the function is called (or how to do it in maya). Basically, you know when you hit extrude on a selected object and you can then move all the faces outwards dependant on the way they're facing individually... is there a way to get that same transformation thing…