hi guys, I am just wondering what is the best way to make some terrain for a still render of a character of mine. In the past, I learned, the best way to do this is to fake the real world scale by a perspective shift to avoid z-depth/clipping errors. Here a screenshot from blenderguru (i was to lazy to take one by myself).…
Our studio is developing an online game called Wind of Luck: Arena www.windofluck.com It is about naval battles on sail ships, and we’re looking for a good 3D Environment artist who would be able to create out some great locations for our game where the battles are going to happen. The number of ships during the battle can…
Hey everyone, +++++youtube.com/watch?v=9UwOrl036_A&t=96s (COPY LINK, age restricted) Reference (SKY&SMOKE background) How to add a background to a scene where camera is rotating . I use hdri map to cast reflections and I want that background would receive those reflections as well, my intention to create a more realistic…
Hey Polycount! I am working on creating some test environments and skies for a Sci-Fi, sort of Borderlands / 50s comic inspired game I am working on with a few friends. Since sky makes up about 50% of what's on screen I want to take some time and make sure it looks nice! I've got some basic animation going too:…
Hi! Please help, I am trying to solve the problem and I can't do it. I am creating some terrain in world machine. Then I get diff, displacement, normal, .. maps which I am using in 3ds Max. The slopes are steep and I have to deal with some ugly bitmap distortions. 1. solution - Vray 3 planar tex -I do not have it in my…
Hello! I'd like to present you my most popular product up to date, Natural Surfaces texture pack. This pack contains over 130 highly detailed textures that depict all kinds of terrain - from dusty desert rocks to swampy grounds, snow and lava... and so on. Pack is divided into following categories: -24 Ground textures -10…
I am planning to create something similar to the scene below, but am not sure where to start. I took this photo, among others, on a hike the other day and was inspired by the fall/winter feel of it. It's on a small mountain ridge in northern NJ: Some other shots I could potentially use for ground texture: I would like to…
Hi all, I'm probably being a bit dense, but is anyone able to weigh in on a material setup using the textures output from Studio? I'm currently outputting 4 x textures at 4k: Albedo (set to srgb) R/M/AO (set to mask in compression and unticked srgb) Normal (flipped green channel) Displacement (Green Channel) The largest…
I've grabbed some real world lidar data from OpenTopography. I download the dem and I'm able to get it into world machine. How should I go about getting the satellite image as a texture for the region that I selected? Is there a good way to do this or is stitching together multiple images taken from google maps the best…
this is an unpaid Project, If the game ends up being good, we will look forward to see it on steam, its a easy game not much complicated and programing stuff is needed. i am looking for people who have free time to increase their skills in my game project called Titans fall its a game that its alike with the shadows of…