Except for polishing and detailing, tidying up the back/arms, I'm not really sure where to go from here now... I spent a long while rechecking and comparing earlier paintover crits and other anatomy refs online, In terms of posture, anatomy forms.... I moved stuff around to try and follow the guide from @carvuliero ,…
I was underwhelmed by the show and bummed I didn't get to hang out with the polycount crew. I was staying with some close old friends in Santa Monica, so it would have been a bit tricky not really spending any time with them If I was crashing at their place. Ups The ( as always ) Nintendo girls. Battlefield2! Damn, this…
Non-Disclosure Agreement (Confidential Information) WHEREAS: 1. The Client and the Independent Contractor are currently considering a business relationship involving certain computer technology; 2. The parties can only properly negotiate such a business relationship if there is disclosure between the parties of…
Justin is 100% correct. As far as what you're going to use in a production environment, it depends entirely on what kind of work you're doing. If you need to make guns for a military shooter, there's no way in hell you could get away with using Crazybump or nDo for anything except the smallest grungy details like scratches…
http://www.rockstargames.com/careers/openings/position/68ecd83b "Rockstar North is looking for exceptional Junior Character artist to join the team in Edinburgh. The successful applicant will work in an established team that is passionate about making industry leading games. Ideally you’ll already have a few years of…
Crossposting from ZBrush Central, c'mon Polycount, show me your moves! I can't be the only person who's noticed that Zbrush has some real issues with scale. When made at default unreal scale (16 maya cm = 1 unreal foot) my models are enormous in zbrush. This wouldn't be a problem, except that so many of zbrush's tools are…
So I still don't get it... For my understanding ( to be able to properly work in a linear manner) I should be able to: - set each bitmap I load to be handled linear or gamma. I don't find such a setting except the turn-to... nodes. should I use them? - when using a node for the 3d view I should be able to tell the shader…
Hey Guys, So I’ve been working on a new hard surface DVD with Eat3d covering techniques in R2. The character was made in Zbrush, except for the cloth which was simulated in 3ds max. For the character I took an existing female character, modified the proportions and face, and then designed the armor on top of that. The DVD…
quick OpenMaya example of using a mesh intersector to get closest point on surface import maya.OpenMaya as OpenMaya def getDagPath(obj): selectionList = OpenMaya.MSelectionList() try: selectionList.add(obj) except RuntimeError: return None dagPath = OpenMaya.MDagPath() try: selectionList.getDagPath(0, dagPath) except…
Sanmyaku Entertainment Inc. is looking for incredibly talented leaders to manage the development of its first game and become the studio’s backbone for future projects. The main focus at Sanmyaku is to create the perfect work environment for creativity and innovation. This will only be accomplished by hiring only highly…