Hey Guys,
So I’ve been working on a new hard surface DVD with Eat3d covering techniques in R2. The character was made in Zbrush, except for the cloth which was simulated in 3ds max.
For the character I took an existing female character, modified the proportions and face, and then designed the armor on top of that.
The DVD covers concepting, final model, detailing, cloth sim, rendering with vray, and tweaking in Photoshop. Everything is in Zbrush except for cloth sim and rendering clays.
The DVD can be found here:
http://eat3d.com/zbrush_hardsurface2
Here’s a clay render turn around and a few full-sized renders. These were made by decimating the mesh and bringing it into 3ds max to be rendered with vray:
More images and closeups can be found here:
http://mikejensen.veegie.com/eat3d2.html
While working on this character I came across a cool trick. I made a few images below to illustrate the process:
For those curious here’s my hardware:
Gfx Card: Quadro 6000
Proc: i7 2600k
Mem: 16gb
Anyways thank you so much for viewing! I hope you enjoy! =D
Replies
Thanks and keep the awesome work coming
Anyway any chance that you could make a medieval subject may be with also texturing and low poly all the process from start to finish?