Hello polycount, I am new to this 3D community, hope all of you guys having productive day. Here I bring my latest project 'Lion Heart', eventually it is completed ! Modeling: Maya, Zbrush Texture: Substance painter Fur: Maya XGen Interactive Grooming Render: V-ray Hope u like it. Cheers~!! for more info…
Hi all! Been working on this guy in my free time for the last few months. It's been a great learning experience for me and I think a significant improvement on my previous work. Still room for improvement but I think I'm calling it done! Software used: ZBrush Maya (xGen + Arnold render for hair) Marvelous Designer…
Hi One thing I'd love to learn is how exactly to make a Fuzz map for clothing. I did a Google search, but nothing useful has come up. It looks to be something useful to include to help make my clothing look more like clothing. To include some, well, fuzz lol. What is the best workflow for this? Is it just a case of adding…
Hi, this is my new personal project i am working on. trying to pratice game hair and i would love some feedback on this. =) Current Hair cards are 29k polys but ill perform mesh reduce after final modeling is done that should bring polycount under 25k polys, Hi-poly hair particles generated in xgen, baked in xNormal , hair…
hi polycount it's been long time since i post here so ive been working to develop my skill and i work on portrait start sculpting from sphere i use xgen for hair and arnold for rendering comp in nuke so i need ur critiques about everything thanks i post more images on artstation https://www.artstation.com/artwork/xzqVK4
Having an issue with rendering the eyebrows. It was working fine a few days ago and now the eyebrows only show up when I hide the face geometry. So far I've tried to refresh all the descriptions, refresh Arnold, restarted Maya a few times and tried to move the eyebrow geometry to check if it was sunken somehow behind the…
Hi, I'm doing a dynamic hair system through XGen Interactive Grooming method. So far working fine, but I wnated to assign different texture to the hairs (which are hair cards) if possible without having to construct different Descriptions. Notice: it's for assigning different texture sets, not one texture to put different…
Here's a character I'm currently working on. I'm a bit stuck on her hair. I kind of want to do something with xgen, but at the same time I want it to have the current look, just much more polished than the placeholder hair. Any links to good tutorials on how to model or sculpt hair in Maya or Mudbox is much appreciated.
I've been working on the hair recently and am nearly calling it done, did a couple of redo's before I was happy with it but I learnt a huge amount about XGen hair cards creation and placing and hair shading. I intend to have a separate hairstyle with the helmet on largely based around this one with cards that interfere…
Character and katana texture done. I´ve been messing around with arnold during this past days creating a lighting set up I was happy with, and I came up with this at the end. Now I will finish with the skull model and texture. Once I end up with it, I will pose her and as last, create the hair with xGen if am able.