Hi, everybody! This is my the first portrait and 3D character model of Henry Cavill as Geralt of Rivia from «The Witcher» of Netflix that I have just released after piecing few hours of work every now and then for a longtime. This game-ready model was an excellent chance to try out new skills of creating clothes and hair. Also, a perfect chance to try my hand at hand-painted PBR textures, cinematic lighting and rendering.
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Used software: Zbrush, Maya, TopoGun, RizomUV, XGen, Substance Painter and Arnold.
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Сheck out my Artstation for super hi-res images and also more shots: https://www.artstation.com/yulia_belyaeva
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Cheers!
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#thewitcher #witcher #geralt #netflix #henrycavill #lookdevmodel #portrait #3dcharactermodel #gameready #gamereadymodel #clothes #hair #handpainted #pbrtextures #cinematic #lighting #rendering #3dmodel #concept #bodysculpting #weapons #clothmodeling #retopology #UVmapping #baking #texturing #grooming #shading #rendering #compositing
Replies
Have a nice day!
Anyway, on HP version it is possible to see a lot of nice details like wrinkles, while in rendering pictures those details are killed by too dark ambient. I would definitely suggest to change lightning setup. Parts that I have highlighted on picture below are burning basically and I would try to avoid that. In overall model is very good, maybe just working a bit more on rendering.