Hey all, Here's a little guy I made the other weekend after looking at some JetSetRadio. Once I polish the rig into a good enough space, I'll throw him out into the wilds for animators to play with. He'll have a few props. An iPhone. Spray paint. Markers. A burrito. His texture is a 128x128. 622 tris. His eyes are a…
I'm currently optimising some very tri heavy meshes and wondered if something that can be scripted to sort a bunch of selected meshes based on their tri count. I have found this script that sounds like its the exact sort of thing I need but it doesnt seem to work.…
I want to share a project that I work on my free time to practice the video game hand painted models. I base on the great concept from Baldi Konijn. Hope you find something interesting on it, critics and comments are so welcome. And I'll be glad to answer any question regarding the process, tools or tips to develop this…
Hello everyone, first thread here for me! I'd like to share this model I've made while following Katon Callaway's CGSociety course High-End Fantasy Game Art Creation. It's been a great learning experience for me, since I'd never really used ZBrush properly before. This is the Behance link for the project:…
Hi everyone! I've been working for a long time on a video game movie for a top European multi-gaming clan (although the team have since split it is still highly anticipated). The game in question is Wolfenstein: Enemy Territory. I decided to include a story, therefore a machinima sequence, to give a better flow between the…
sorry for the large images, this is the first piece of art i've done in like over a year and took waaay too long for me to make, i was going for a handheld spec model weighs in at 620 triangles, 1-256x256, 2-64x64 textures
A guy that builds lightsabers as "functional weapons" and claims to be a jedi knight. It wonder how serious these guys are http://video.google.com/videoplay?docid=6241582389820230483&q=kenjitsu
heres some work im doing on a project at the mo, it about 900 tris ( cant remember tri count, but deff 620 vertexs) with a 512* map. at the point of getting the underlying material right befor i do some paint jobs for them. C&C please,
Hello everyone! This is something i worked on on the side for fun. I'm hoping to make a low poly soon and move on to painting this in substance painter. It is kind of inspired by Outwars...a preetty old game https://streamable.com/621s