some linux distribution for 3d and multimedia (specificly): ubuntustudio http://ubuntustudio.org/ http://distrowatch.com/table.php?distribution=ubuntustudio Ubuntu Studio is a variant of Ubuntu aimed at the GNU/Linux audio, video and graphic enthusiast as well as professional. The distribution provides a collection of…
with the most respect for all of you folks, i'm going to go ahead and sort offff diissagreeee with you on the adding more world objects point. personally, i hate loaded environments with too many details. to my personal astetic taste, adding a whole pile of stuff to this scene will *surely* make it uglier. that being said,…
thanks for all the input you guys and sorry for the late responses (I dont have internet at home). About the 4 sides...my roofs are seperate object entirely. I thought it was a good idea to for cutting down the amounts of polys. My roofs are mostly jus 4 sided square...most of them but there are a few roof tops are…
So when creating projects for a 3D artist portfolio I know it's often a good idea to model off of someone else's concept art (especially professional concept artists). That way I'm demonstrating my ability to translate concepts into 3D art and I don't have to worry about creating my own designs which probably aren't as…
Hello guys,first time here.I posted this on r/Zbrush reddit too but expect better feedback from this forum.I'm in third semester on a BA Animation and Game art college and on the current module I have to deliver one game ready low poly character with high mesh baked on it and one highpoly posed version. The character I…
Hi all. I am wondering, what defines a beauty render for a game model actually? Lets say you have a finished game model, and you would like to show it at its very best, how will you do so? 1) Do you put advanced 3-point or more lighting down? 2) Use mental ray / vray instead of standard renderer? 3) Do you touch up your…
Hello Fellow Animators, I've just started a new animation community on Slack called Smear Frame. In it's infancy, my hope is to bring together animators from all over, with different backgrounds and experience levels who have the chance to actively talk and have in-depth discussions about animation for games and film (tv…
[Updated 01/11/2014] The Gamedev Cast is two things: 1: a podcast. Every so often, we sit down with fellow developers/artists to discuss the daily goings-on of the game industry, and what we think about them. It tends to be quite fun. 2: a platform. In short, we’re a platform for game developers to post their dev logs on,…
Hi All, My 3 person team and I are graduating from Ringling College of Art and Design in a few days and we want to share a project that we've been working on for most of the last year as part of our eduaction. For our senior thesis project we were tasked with creating a game pitch. We needed to create a trailer that would…
Hi there guys If there is another thread similar to this, and/or this thread goes against any rule of the community please let me know. Prologue I've been working for a while in a comfortable and peaceful place. Studying anatomy, trying to digital paint, making some 3D and watching many tutorials in the hope to grow my…