My 3 person team and I are graduating from Ringling College of Art and Design in a few days and we want to share a project that we've been working on for most of the last year as part of our eduaction.
For our senior thesis project we were tasked with creating a game pitch. We needed to create a trailer that would showcase the world and feel of our game, along with a hint of the gameplay.
Our game is entitled SWARM PROTOCOL.
The game focuses around a battle between a new technology developed by the United States military and an evil corporation that has taken over cities around the globe using a new energy source.
In short, you play as a swarm of mechanical bees that have been sent to destroy this new energy source.
Our work was created using zbrush, maya, various adobe programs, and was all shot in realtime in UDK.
Below is our Cinematic Trailer, our Gameplay Trailer and some stills of our environments and models.
Thanks for checking out our work. Let us know what you think!
WOW! This project looks amazing, I love the cinematic trailer and the gameplay looks better than what I anticipated. Great job on keeping the quality consistent on the environments and characters/props.
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Ice Shader: The shader that we used on the majority of our landscapes and terrain related models.