Hi guys, I am doing a 1:1 scale model for rigging in Zbrush and getting confuse of my workflow. I was going to retopo my model before I went in too deep but I don't know how many polygons should it have after retopo. My question is, 1. how many polygons (approximately) should this model have after retopology? 2. What's the…
Hi Guys, What human body model shall I get for Human Anatomy reference, what is everyone using in the industry these days? Fairly large would be good, maybe 50-60cm. I would really like a split body like the one below but might get two models if there is one with outer muscle to core muscles as well? And I would like a…
For me at least with static models and textures cryengine is the easiest engine out of UE3 and CE4 that I have used it is 10 sec job to perfectly import a model into cryengine but it took me a LONG time to find the blender to UE3 and even then my models often had a high failure rate. Maybe I did the wrong method of blender…
Hello guys, I have problem with my model. I am working on this high poly robot. I unwrapped my model before I applied turbosmooth and this happened to all my Uv's on most of my parts. Any feedback would be appreciated :)
Hey guys, I just wanted some help with my character modelling so as i was talking before in another discussions. I wanted to model Zoro from one piece using this reference. Then i made a quick base mesh ( well not quick but you know ). This is what i made i just wanted some opinions on how i can make it better. Could i get…
Hi all. Suppose I am modelling a hard surface (not to be deformed) model for the real-time engine. The ngon below has been created by the bevel tool Maya 2018. I know for a fact that it will subdivide correctly. Question: Do I have to clean this ngon for the final model? if so - will the clean up tool do it just right or i…
Hey everyone, I was wondering if anyone had any tips on how to model blood vessels? I have a project to build a 3D model of the human circulatory system, was wondering if anyone had any resources or tips they could share. Thanks! :)
Hi everybody, need your opinion on my WIP on a model, the body is almoust finished, and the brief skulp of an armour (its gonna be a test model for the udk, mainly for getting me to know how to do things in udk and so on). Here it is
On my university course we have a facial modeling project this semester and part of the brief requires that we "attempt to contact industry professionals through forums/e-mail and any response [be] evaluated". Not fantastic at organic modeling so here goes: Reference: Low poly clay: Low poly with edges: Zbrush sculpted,…