we are looking to make a 4x4 km bit of terrain, preferably generated. what tools do other indies use/would use for this application? I have my eye on world creator at the moment, is this what we should use?
Thanks for your reply. I will have a look at the wiki, thank you. This is what I am working from (I need to make sure I get the best reference and as undistorted as possible. This won't be for rendered scenes, it will be for realtime so I can walk the circuit at eye level. I haven't placed all my assets around yet, but…
Hey Folks, Im planning to start a small project as practise in Unreal Engine 4 or CryEngine. It should be an outdoor environment but fairly small like 256x256 or 512x512. But I don't want it to has only the details of this resolution. I mean I creat my heightmap in vue or sculpt something in Mudbox/Zbrush and export to…
Hey everyone! I've finally finished my long term environment project, a unity adaptation of a painting by the great Zdzisław Beksiński. It was a good crash course in particle systems and substance and I even got to have fun with some of the new stuff in Unity 5. I would love to hear what you guys think of it. |…
[html] [header][h1] Hello im a newbie[/h1] [/header] [body] [p] the texture is off on the mountain and the grass is not enough just think thing looks cool[/p] https://www.facebook.com/photo.php?fbid=4293157343396&l=c28a430d0c"]https://www.facebook.com/photo.php?fbid=4293157343396&l=c28a430d0c[/body] [/html] guessing no…
Hello! My name is Marc Grunert and I am a concept artist and illustrator. If you are looking to have your passion project brought to life on the page I would love to help you with your vision! Depending on the job I charge either hourly ($30/hour) or flat rates. Feel free to follow me on my listed social media links and…
zremesher cant handle it without creating 10m faces lol. vr asset. thus normal maps are bad. parallax perhaps? how? can i bake all the details as parallax and put it onto a 50k poly asset?
hi guys, I am just wondering what is the best way to make some terrain for a still render of a character of mine. In the past, I learned, the best way to do this is to fake the real world scale by a perspective shift to avoid z-depth/clipping errors. Here a screenshot from blenderguru (i was to lazy to take one by myself).…
Our studio is developing an online game called Wind of Luck: Arena www.windofluck.com It is about naval battles on sail ships, and we’re looking for a good 3D Environment artist who would be able to create out some great locations for our game where the battles are going to happen. The number of ships during the battle can…
Hey everyone, +++++youtube.com/watch?v=9UwOrl036_A&t=96s (COPY LINK, age restricted) Reference (SKY&SMOKE background) How to add a background to a scene where camera is rotating . I use hdri map to cast reflections and I want that background would receive those reflections as well, my intention to create a more realistic…