I'm working on some UDK stuff for university. I of course work at home on things and bring them home. Today I noticed how much better my textures seemed to look on the (better) university machines. I'm guessing that the UDK has decided that it would melt my computers brain (2 GHz Dual Core, 2 Gigs of ram) to show the…
I'm beginning my exploration of CryEngine but am too comfortable with my navigation within UDK. Is there a way to make mouse button-navigation within CryEngine the same as navigating UDK?
Hi there, I decided to make a new thread about my done and redone, and redone scene in UDK lastly called Condemned Hospital. This old thread is quite dead now so maybe making this new one will make it more valuable. I will NOT post every single screen captures i've done since the begining because there are too much and the…
Hi all, bit of a UDK n00b but I'm excited to learn as much as I can about it :) Just been working on a prop and get very different results from viewing it in Maya/Toolbag as opposed to in UDK. http://i.imgur.com/kRW58.jpg I've got the right nodes attached - Diffuse, Spec and Normal, but I'm getting weird black shading on…
Pretty much finished this now and would love some feedback, be as critical as you like. Thanks! :) Demo Video Here's the video showing Suchomimus in UDK with full materials and animations, as well as showing him chase me around Epic's Foliage Map. Would love some feedback on the animations as I've never rigged/animated…
Latest Shot (12/09/2013) Original Post Alright finally decided to start personal project and was busy with it for the past 3-4 weeks on my weekend and my free time after work on the weekdays. Set this project as a learning process of modo and UDK. I had a great time learning the software, even though UDK tutorials already…
Hey guys~ this is what I made in a month with UDK I'm still studying in a video game school in Montreal. I am a level designer so I didn't put too much time on the look because I wanted to focus on the player's experience and level's gameplay. The reason that I called this Temple is because I want to make an adventure and…
I'm trying to find a better fix to UDK's issue with specular seams. The problem comes down to having mirrored UV's with inverted faces as far as I can tell. The half cylinder on left and the right are exactly the same, both have the same light map and both have symmetrical UV's overlaid on top of each other. The difference…
Yeah same here -- no normal problems with the Maya FBX to UDK pipeline. Here's my settings: FBX EXPORT: smoothing groups: on tangents and binormals: on referenced containers content: on all other options: off UDK FBX IMPORT: override name: on explicit normals: on remove degenerates: on one convex hull per UCX: on (not…
My biggest problem atm is lighting within UDK...I get the mesh and material looking great in the preview window...but once it goes into the map itself the lighting kills me...does anyone know the light set up that UDK is defaulted to in the preview window???