Hey guys~ this is what I made in a month with UDK
I'm still studying in a video game school in Montreal.
I am a level designer so I didn't put too much time on the look
because I wanted to focus on the player's experience and level's gameplay.
The reason that I called this Temple is because
I want to make an adventure and puzzle solving game.
I made few traps but not a lot, I don't want the player die too much,
adding bots to make the gameplay more interesting
but I have some AI issues in the game
since I'm using May version for UDK
I also put background music to make it feel a bit creepy
Some pretty good kismet work there! Not bad at all, however it's a very boxy level (I know you say you're focusing on Level Design, but maybe polish this up a bit more, and make some of your own models and textures eventually!) But anyways, this is where it all starts. Keep it up man.
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Some pretty good kismet work there! Not bad at all, however it's a very boxy level (I know you say you're focusing on Level Design, but maybe polish this up a bit more, and make some of your own models and textures eventually!) But anyways, this is where it all starts. Keep it up man.
I'm working on a new project now,
I'll try to put more time for the look whenever I have time