I'm working on some UDK stuff for university. I of course work at home on things and bring them home. Today I noticed how much better my textures seemed to look on the (better) university machines.
I'm guessing that the UDK has decided that it would melt my computers brain (2 GHz Dual Core, 2 Gigs of ram) to show the textures at full quality. But I don't care. I need to take WIP screenshots for progress reports and I don't want it to half my texture quality for those. I don't mind taking a performance hit.
I've tried messing with the MinLODSize settings in the UDKEngine.ini file (both in the SystemSettingsEditor and SystemSettings sections) and it didn't help at all.
Here's a screenshot from the texture viewer of of "1024" texture and the same texture from photoshop.
Is there any way I can force the UDK to show my stuff to me at full quality, regardless of my settings?
PS: I realise there is going to be at least some loss in quality due to texture compression, that's okay. I also know that it's not just compression though, as quality changes when I change to better machines. I just want it to use full resolution instead of some mip-mapped rubbish.
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ALSO, you can set the texturegroup to "UI" rather than render target...I dont think it makes a difference, both work to enable full resolutions.
Ah yeah, forgot to mention that! Thanks Ben.
I always use TC_NormalmapUncompressed if I want to have the best looking normals I can, I am unaware of a better way.
1) Change LOD Groups to Cinematic/UI/RenderTarget
2) Reimport Texture
3) Save Package
Texture is still awful looking. I'll get some pictures from the university computers tomorrow for comparitive purposes.
Also tried using Uncompressed Normal Maps. No apparent change. If the UDK was a game it would seem to me that the texture quality slider in the graphics options was all the way down. There is no apparent way to turn this imaginary "texture quality slider" up in the UDK. Perhaps the engine has simply judged my home hardware to be made of poop and refuses to allow me to increase texture quality to dangerously high level.
YOU WANT PIXELS? YOU CANT HANDLE THE PIXELS!
Also have you tried right clicking and fully loading the package?
Sometimes it will just use mipped versions of textures unless you do that.
I personally stick with TGA's....I don't think importing psd's is a good idea man. They contain a lot of information that I don't believe is relevant at all for when importing to UDK. Plus, they are way bigger file sizes. Use TGA man!
If that's the case then you might not be able to fix the poor quality. The view in the texture viewer is just a preview image. It's not supposed to be representative of the final quality in game.