Hi, so i'm modeling an AK 47 with some african style decorations. it should look like these beads this man is wearing Obviously it's holding a lot of polygons, so how should i optimize it so i can unwrap it and bake it without losing the effect of the beads?
Im with LEViATHAN on this one.. If you take a look at a Halo 1 mastercheif model, it was something like 2000poly. The second halo masterchief was like..3000. I imagine Halo 3 masterchief is... 4000poly. This AK-47, is like... Outstandingly too much. I would suggest keeping weapon poly to, 3000.
Hey guys so I'm going to try and give a complete progress thread a try on a new personal project. Character name: Tugsy Whos is Tugsy: 8 - 12 year old postapacolyptic orphan Where is he from: The Streets Favorite Hobby: Skate Boarding and AK-47s Color Concept
My entry for the Turbosquid contest : Lost at sea.Realtime scene rendered in Marmoset Toolbag, models and textures made with 3DsMax, Zbrush and Substane Painter.No additional color correction have been applied.The full scene is 68 163 poly and Cthulhu alone is 47 296 poly.…
Using Maya 2011 I'm using Mental Ray, and under the render settings I have the frame range set from frame 1 to 47. Then when I go to Batch Render, it starts rendering, gets up to the very start of the 3rd frame then stops. Any thoughts or suggestions?
As i said on my post on the AK 47, here it is the same theme on the AWP I used the Conquest of the Planet of the Apes as a reference for the design. here it is my submission on the AWP using the same theme as earlier dont know if it is finished yet but give me your feedback thank you
Hello, today started work on the third my arms for the competition, chose again AK,because only it can do the most striking, and I love the bright weapons. I drew the sketch, see what happens. I will try to hard ! Good luck to everyone! REFERENCE
hi guys, it's a wip of my new skin. I add link with pickture of it, pls check. I'm sorry, I don't know how load image to description =( http://imgur.com/iIGZOIC link with this gun in workshop - http://steamcommunity.com/sharedfiles/filedetails/?id=681275113
Hello polycount, this is my first post here ! I've been working on this guy for the past few weeks on my spare time. Here is my progress on the HP. I don't plan to go further on the modeling part and do the rest of the details on the normal map with nDo. C&C welcome, of course.
"Unexploited", with all that that word implies, is good. Help them develope the skills and tools so they can make their own games and tell their own stories. like "The Fast Runner" and "Never Alone". Why it isn't as prevelant in western entertainment is simple, it doesn't make money. Take two films as example: The Last…