Hello! I'm fairly new to 3Ds MAX and don't really know all the options and shortcuts yet and I've ran into a small hiccup. When I go into the select polygon mode, it doesn't select the whole polygon anymore ( it doesn't become pink) but it looks like the edges around the polygon are selected instead. The polygon still gets…
A line is a geometric shape made up of 2 points. A polygon is a geometric shape made up of 3 to infinity points. A triangle is a polygon with 3 points A quad is a polygon with 4 points An ngon usually refers to a polygon with more than 4 points.
Hey guys. I was just curious if there is a difference between the polygon component called "Face" (Maya only?) and a "Polygon"? Or is this just two different words for the same thing? Within Maya they always refer to the surface component of a polygon object as a "Face", well except in some menus where you actually find…
Is it me or is Substance Painter polygon fill painting isn't quite responsive? I zoom all the way to the polygon and click on the dead centre of a triangle, it often doesn't register, or worse, paint a triangle on other side of the mesh. If you paint by mouse drag (draws a rectangle on screen) and it follows the Maya rule…
Hello Polycount. I have a question about topology in Maya, I see a lot of 3d models that have very smooth surface but with least amount of polygons. How is it possible to have that kinda of smoothness but without having many polygons?…
when I make a cylinder for example and I extrude a cap face, the polygons have no assigned smoothing polygons where as the original polygons are assigned to 4. It's not that much of a problem, just a huge annoyance when modeling. does anyone know how to fix?
Ok so I need a bit of help with unwrapping this mesh that I've been working on. It's a set of wings which has a lot of feather polygons. What I need is all of these polygons to be stacked on a single place in the UV map. This is what I mean by that . This is because I need the maps applied to every single polygon. Is there…
I need to select a polygon by its name (Polygon 123). I've been having an issue with baking in xnormal and have narrowed down the problem to that face. I've never had to get a polygon by its number so I don't have a clue how it's done in max Thanks!
Hello, i have a probably simple question. Sometimes i get a strange looking polygons, mostly when i try to manipulate vertices and edges. When i clear smoothing groups i still get it but when i apply problematic polygon to any smoothing group the problem is gone. Same with Smooth>autosmooth, it helps. Third thing is when i…