Hey guys.
I was just curious if there is a difference between the polygon component called "Face" (Maya only?) and a "Polygon"? Or is this just two different words for the same thing?
Within Maya they always refer to the surface component of a polygon object as a "Face", well except in some menus where you actually find them using words just as "Poly Count", etc.
Thanks.
Replies
The main point of confusion when related to games is the term "poly count" as when talking about real-time models, that really means "tri count".
Editable Mesh is the simplest and fastest type as it has a simpler database to keep connections between elements. They are:
- Vertexes are uniquely defined by a position in space.
- Every face is always defined by 3 vertexes.
It implies between two vertexes sharing two faces, there are always two overlapped edges, one for each face.Every face has 3 edges connecting its vertexes enforcing the relation: face n has edges (n*3)-2, (n*3)-1, (n*3)
Editable Poly is a more complex type as it doesn't have the restriction of three-sided faces, nor the overlapping edge issue.
- Vertexes are uniquely defined by a position in space, and their indexes are shared with the Editable Mesh.
- Every polygon can have any arbitrary number of edges/vertexes but its actual shape is given by underlying three-sided faces with hidden edges.
Bottom line: to be accurate while programming, I call Faces only three-sided faces from Editable Mesh or underlying geometry in Editable Poly, and call Polygons every other n-sided surface element in Editable Poly.http://boards.polycount.net/showpost.php?p=1006146&postcount=185
with some background info on that since they are implementing that atm. in blender beeing able to work on poly (many)- gons.