when I make a cylinder for example and I extrude a cap face, the polygons have no assigned smoothing polygons where as the original polygons are assigned to 4. It's not that much of a problem, just a huge annoyance when modeling. does anyone know how to fix?
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Even worse is Bridge which assigns different smoothing groups based on face angle threshold, and there doesn't seem to be a way to turn that off...
renderhjs, do you know something I don't? Whenever I've used EPoly for modelling I have exactly the same problem, it just doesn't respect smoothing groups when creating new geometry. I wish there was a way to have a default smoothing group set on new polys, is there a secret option somewhere for that?
What about selecting a ring, hitting connect so it makes a new loop and then moving the top poly? Kind of a hack work around but with polyboost/graphite modeling tools swiftloop makes it pretty easy to toss in loops without having to extrude.
Usually I'm working with sub-d stuff anyway so smoothing groups don't matter. In fact I tend to just set all smoothing groups off before I start modelling, so extrudes/caps not using SGs doesn't bother me that much.