Ok so I need a bit of help with unwrapping this mesh that I've been working on.
It's a set of wings which has a lot of feather polygons. What I need is all of these polygons to be stacked on a single place in the UV map. This is what I mean by that .
This is because I need the maps applied to every single polygon. Is there any way of doing this fast in 3ds of Blender?
Thanks.
Replies
It's tedious work, ripe for automation, but not overly time consuming with hotkeys.
Also, this may not work in your case but might come in handy for similar tasks: http://blenderartists.org/forum/showthread.php?340206-Add-On-UV-Align-Distribute
https://www.youtube.com/watch?v=7V2b1G9TpLU