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UV Unwrapping Multiple Identical Polygons

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Mousynca polycounter lvl 3
Ok so I need a bit of help with unwrapping this mesh that I've been working on.
It's a set of wings which has a lot of feather polygons. What I need is all of these polygons to be stacked on a single place in the UV map. This is what I mean by that .
This is because I need the maps applied to every single polygon. Is there any way of doing this fast in 3ds of Blender?

Thanks.

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