hi, i work 1 year on modeling and texturing and retopology and now i want make enviroments . but i confused when i want to start. i dont know why!! if any body can help or tell me about a tutorial for making enviroment i realy merci. i model with 3dsmax/zbrush and texture with substance. afew hours work with ue4. tnx
hello there, I try to make a Portrait in my free time. this model makes by ZBrush and blender. I try to switch from 3dsmax pipeline to blender at this progress. and it is smooth. I enjoy blender experience. the cycle render is very quality. and the modeling module is powerful enough.tips:…
Hey all, Working on a character and I didn't make the sculpting version first (didn't think I was going to make a normal map), so my model has tons of tris. I think I need to turn it to quads to sculpt high res, but I was wondering if there is a quick way in Max 9 to select only 3 sided faces? Thanks!
heyho. I have sometimes a strange problem with exporting obj from max into zbrush and it happens again and i still dont know why and how i can solve this. My model normals are fliped and i tryd with changing some export options in max or flip there normals and export. everytime the model is wrong. know anyone this kind of…
Here I have peeled a UV island. Relaxed it and the space between the vertical lines are correct. but if I use the straighten tool it sort of ignores/automates the distancing between each segment. In Modo it seems to do a better job of calculating this when straightening. Is there anything I can do with Max's unwrap tools…
Hi Dear polycounters! :D I'd like to share some guns i made for an ios game recently. Only highpoly mesh(use for baking maps) ,rendered in 3dsmax. Becuz the game is only about guns....so i was trying to make the edge scale close to the real one, some are quite sharp as you can notice. here come the images! thank you!
Hey this is my first character model, I have been looking at anatomy and muscle structure whilst also keeping the model fairly low poly for the use of in game, eventually the character will be hand painted, the poly count is around 1.1k and I have not yet added any character to the model this is just going from anatomy and…
Hi does anyone know of a way to randomly assign a colour material to sub-objects or objects in a scene? e.g you have a lot of bricks and then each one gets a random colour (that way when it comes to texturing you can bake a diffuse map and have control over slight colour variations) sorry if i havent explained it well…
Does anyone know a way to achieve something like Skinwrap modifier function from 3ds max inside of Maya? I need in Maya to "skinwrap" some belts, saddle holsters, etc to the character body - then to convert, somehow this assets to skin. I am pretty new to Maya, i am a native max user. Thanks in advance! ML.
Over the next 2 weeks we have a few dozen characters that need rigging. We'll be paying per character. Applicants should have previous professional rigging experience, and should be familiar with 3DSMax and Biped. The skeletons already exist for the characters. We will just need people that can do the vertex weighting.…