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First Character Model (3DSmax)

Hey this is my first character model, I have been looking at anatomy and muscle structure whilst also keeping the model fairly low poly for the use of in game, eventually the character will be hand painted, the poly count is around 1.1k and I have not yet added any character to the model this is just going from anatomy and proportions whilst using the polycount wiki for topology.

Mesh.jpg

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  • Sir_Dillon
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    Sir_Dillon polycounter lvl 6
    Hi!

    I'm also sitting at my first character model at the moment ;) Did not post it yet... but soon I will.

    One thing which immediately strikes me is your proportions. To be more precise: just the knee. Sitting a bit too low and giving a bit an impression of short legs...

    The rest looks fine to me. As I said: I am not a pro at it either... just got started too.

    Give it some detail! Really, it boosts the project as you go for it. Thing is: As soon as you add clothes you will have to leave the clean anatomical topology again... This gave me some insecurities.

    Its fu anyways ;D

    Greetz!
    The Dillon
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